/* This file is part of GEGL
 *
 * GEGL is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 3 of the License, or (at your option) any later version.
 *
 * GEGL is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with GEGL; if not, see <https://www.gnu.org/licenses/>.
 *
 * Copyright 2013 Carlos Zubieta (czubieta.dev@gmail.com)
 */

#ifndef __GEGL_CL_RANDOM_H__
#define __GEGL_CL_RANDOM_H__

#include "gegl-cl-types.h"
#include "gegl-types.h"

G_BEGIN_DECLS

/** Load the random data needed to generate random numbers in the GPU*/
cl_mem gegl_cl_load_random_data (int *cl_err);

cl_int gegl_cl_random_cleanup (void);

void
gegl_cl_random_get_ushort4 (const GeglRandom *in_rand, cl_ushort4 *out_rand);

G_END_DECLS

#endif
